Bleeding adjustment
Bleeding setting allows you to set the bleeding feature available in the script.
Adjust this setting to activate or deactivate bleeding.
Config.EnableBleeding = true -- if true will enable bleeding
Config.BleedingPerMillisecond
This setting determines how many times every second Config.BleedingHitDamage
will damage the player
Also Config.BleedingMultiplier
is a multiplier setting that determines how many x damage you will take
Config.BleedingHitDamage = 1 -- how many times player can bleed
Config.BleedingPerMillisecond = 2500 -- how many seconds player will bleed
Config.BleedingMultiplier = 1 -- how many times player will bleed
When you activate this setting, the player will take damage but will continue to regenerate health. With a balanced setting, you can never get the player killed even if they take damage.
Config.DisableSetPlayerHealthRecharge = false -- if true will disable recharge player health
Self-healing feature This feature allows the player to cure their own bleeding for a certain period of time. Stops bleeding.
When you use this item, the player will stop bleeding for a certain number of seconds in Config.StopBleedingTime
. However, if the player takes damage, the player will need to use this item again to treat the wounds.
Config.ItemSelfTreatment = "bandageg" -- item name for self treatment
Config.StopBleedingTime = 1 -- minutes